

The updated version of the Satyr published in Monsters of the Multiverse uses an updated version of Magic Resistance which only applies to spells, making the Satyr less problematic without losing any of the things that make the Satyr fun. While you could take any tool, Dexterity-based builds should strongly consider Thieves’ Tools. The Satyr also gets two skills and a tool, making the Satyr a powerful choice for any class. The custom origin version of the Satyr, similar to the Yuan-Ti Pureblood, works with a wide variety of classes because Magic Resistance is such a broadly useful defensive option. Mirthful Leaps seems like a weird “ribbon” ability with little mechanical impact, but you can use it to jump over spaces which are difficult terrain, allowing you to move about in combat more easily in some cases. Satyrs are Fey rather than humanoids (this is not the first instance of this centaurs predate satyrs considerably), so you’re immune to spells like Hold Person, but you may have more trouble with spells like Banishment. While they’re mostly fine, Magic Resistance is a serious problem, and WotC still published the Satyr with the original version of Magic Resistance despite vocal outcry on social media.īeyond that, Dexterity and Charisma is a novel pairing that works for quite a few builds, and the Satyr’s other traits come with a lot of fun flavor. Mechanically, the original version of the Satyr comes with some challenges. Summarized as goat-people fey who love to party. While there’s a bit more to them, they can best be Popular in Greek folklore, Shakespear’s works, and even in more modern works

Satyrs are an interesting mythological creature, Introduced in Mystics Odysseys of Theros, the Satyr is one of the first
